Thumby Examples & Education
In this tab, you'll find some great building blocks and examples of standalone game components without needing to detangle these concepts from full games.
- Move a sprite around the Thumby screen using the direction game pad
- Enact a sprite you've drawn to jump at the click of a button
- Creating an animated sprite that walks across a scrolling background
- Shoot a laser from a ship to hit an asteroid, and keep score of how many times the asteroid has been hit
- Keep a bouncing ball from going off screen by bounding it to the rectangle perimeter of the display
- Customize the startup screen and display logo on Thumby to make it your own, or customize it for a gift
- Intermediate topic: Edit a video to display it on a Thumby
- Advanced topic: Saving power on the Thumby using experimental methods
If you plan on using Thumby in an educational context, such as a classroom, please get in touch with us for any questions. Send a message to us here!